Collaborative Embodied Learning in Mixed Reality Motion-Capture Environments
نویسندگان
چکیده
These 2 studies investigate the extent to which an Embodied Mixed Reality Learning Environment (EMRELE) can enhance science learning compared to regular classroom instruction. Mixed reality means that physical tangible and digital components were present. The content for the EMRELE required that students map abstract concepts and relations onto their gestures and movements so that the concepts would become grounded in embodied action. The studies compare an immersive, highly interactive learning platform that uses a motion-capture system to track students’ gestures and locomotion as they kinesthetically learn with a quality classroom experience (teacher and content were held constant). Two science studies are presented: chemistry titration and disease transmission. In the counterbalanced design 1 group received the EMRELE intervention, while the other group received regular instruction; after 3 days and a midtest, the interventions switched. Each study lasted for 6 days total, with 3 test points: pretest, midtest, and posttest. Analyses revealed that placement in the embodied EMRELE condition consistently led to greater learning gains (effect sizes ranged from 0.53 to 1.93), compared to regular instruction (effect sizes ranged from 0.09 to 0.37). Order of intervention did not affect the final outcomes at posttest. These results are discussed in relation to a new taxonomy of embodiment in educational settings. We hypothesize that the positive results are due to the embodiment designed into the lessons and the high degree of collaboration engendered by the co-located EMRELE.
منابع مشابه
Serious Games in Embodied Mixed Reality Learning Environments
Email: [email protected], [email protected], [email protected], [email protected], [email protected], [email protected] Abstract: Several projects are presented that focus on the intersection of mixed reality learning and embodiment. Here we discuss four games designed to promote health and science education. All the games represent the vanguard of motion capture and skeletal tracki...
متن کاملDesigning collaborative learning model in online learning environments
Introduction: Most online learning environments are challenging for the design of collaborative learning activities to achieve high-level learning skills. Therefore, the purpose of this study was to design and validate a model for collaborative learning in online learning environments. Methods: The research method used in this study was a mixed method, including qualitative content analysis and...
متن کاملA Next Gen Interface for Embodied Learning: SMALLab and the Geological Layer Cake
Emerging research from the learning sciences and human-computer interaction supports the premise that learning is effective when it is embodied, collaborative, and multimodal. In response, we have developed a mixed-reality environment called the Situated Multimedia Arts Learning Laboratory (SMALLab). SMALLab enables multiple students to interact with one another and digitally mediated elements ...
متن کاملPerspective Shifts in Mixed Reality: Persuasion through Collaborative Gaming
Mixed reality environments allow collaborative interaction with shared virtual objects to extend beyond participants wearing head mounted displays. Teams of collaborators can now share perspectives within a virtual space, and share their experiences with others through the use of green screens and realtime camera mixing. Our work proposes to explore commodity-based mixed reality as a personaliz...
متن کاملActing Rehearsal in Collaborative Multimodal Mixed Reality Environments 1 Running head: ACTING REHEARSAL IN COLLABORATIVE MULTIMODAL MIXED REALITY ENVIRONMENTS Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments
This paper presents experience of using our multimodal mixed reality telecommunication system to support remote acting rehearsal. The rehearsals involved two actors located in London and Barcelona, and a director in another location in London. This triadic audiovisual telecommunication was performed in a spatial and multimodal collaborative mixed reality environment based on the “destination-vi...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2015